The Journey of a 3D Artist Start"s With Will Power and the Right Software for His Goal
Giving your creative spirit freedom to create 3D animation, objects, textures, etc can be very fun and satisfying.
For those who are talented and artistic, the 3D world may be the next step.
A job in this industry is very well paid and working with a team of professionals you can improve your skills much faster.
But we all have different goals when it comes to 3D art.
Some people want to mod games, others want to create concepts (car design, architectural design, etc), some want to work in the movie industry creating special effects, compositing 3D with live footage, etc.
And others are fascinated and curious to learn more about 3D art, but not yet interested enough to dive in.
Meeting your goals imply will power and the means and tools to achieve them.
Most people fail early because they lack will power.
Talent and inclination towards art alone are not sufficient to succeed in this area.
Perseverance is key.
To succeed you need a bit of talent, a little patience and lots and lots of perseverance.
If you have these qualities, the tools and means are many and diversified.
By tools I mean a 3D software complete with animation, modeling tools, texturing, rendering and all you will need as an artist.
It is understandable that those who are just starting out spend a lot of time finding and choosing "the perfect" software with which to begin.
There is no such thing as the perfect software, only the perfect software for your needs.
It is important which software you choose because you are going to invest money in the software's license (and possibly professional training) and also time to learn how to use it.
Professional training with qualified instructors is usually expensive for most.
You do not want to buy a software that is too complex and hard to learn because you risk frustrating yourself and eventually losing interest.
But you also do not want to buy a software that is to simple and technologically limited (lower quality results) because you run the risk of not achieving your full creative potential.
The easier the 3D software is to learn and use the more you can focus on the artistic part of the process and less on the technical part.
Thus the path from idea / concept / vision to materializing it is smoother and shorter.
I have tested some of these tools available on the market and did a review on my blog.
I invite you to take a look.
For those who are talented and artistic, the 3D world may be the next step.
A job in this industry is very well paid and working with a team of professionals you can improve your skills much faster.
But we all have different goals when it comes to 3D art.
Some people want to mod games, others want to create concepts (car design, architectural design, etc), some want to work in the movie industry creating special effects, compositing 3D with live footage, etc.
And others are fascinated and curious to learn more about 3D art, but not yet interested enough to dive in.
Meeting your goals imply will power and the means and tools to achieve them.
Most people fail early because they lack will power.
Talent and inclination towards art alone are not sufficient to succeed in this area.
Perseverance is key.
To succeed you need a bit of talent, a little patience and lots and lots of perseverance.
If you have these qualities, the tools and means are many and diversified.
By tools I mean a 3D software complete with animation, modeling tools, texturing, rendering and all you will need as an artist.
It is understandable that those who are just starting out spend a lot of time finding and choosing "the perfect" software with which to begin.
There is no such thing as the perfect software, only the perfect software for your needs.
It is important which software you choose because you are going to invest money in the software's license (and possibly professional training) and also time to learn how to use it.
Professional training with qualified instructors is usually expensive for most.
You do not want to buy a software that is too complex and hard to learn because you risk frustrating yourself and eventually losing interest.
But you also do not want to buy a software that is to simple and technologically limited (lower quality results) because you run the risk of not achieving your full creative potential.
The easier the 3D software is to learn and use the more you can focus on the artistic part of the process and less on the technical part.
Thus the path from idea / concept / vision to materializing it is smoother and shorter.
I have tested some of these tools available on the market and did a review on my blog.
I invite you to take a look.