Family & Relationships Family & Relationships

Kids' Outside Games

    Ghost in the Graveyard

    • Ghost in the Graveyard combines the concept of tag and hide-and-go-seek and is most successful when played with a group of children at dusk in an open area, such as a field or backyard, where kids have room to run. The game begins with the group designating where the "safe" spot is and who the "ghost" is. The ghost finds a hiding place while the rest of the group chants "one o'clock, two o'clock, three o'clock rock..." from the safe spot until reaching "midnight" in the chant. Kids leave the safe spot and attempt to find the hiding ghost. The child to find the ghost screams "Ghost," and all players try to reach "safe" without getting tagged. Tagged players become ghosts.

    Duck Duck Goose

    • Kids sit side-by-side in a large circle and one child is designated as "It." This child walks around the circle tapping each child on the top of the head as he passes them saying, "duck, duck, duck" until picking a "goose." "Goose" gets up and chases "It" around the circle. "It" tries to get to "Goose's" spot and sit down before getting caught. If "It" gets caught, he sits in the middle of the circle, called the "cookie jar" and does not get out until another "It" is caught. "Goose" becomes "It" and the game continues.

    Kickball

    • Kickball requires two teams, four bases, a rubber ball and space. The bases are set up in a diamond with the kicker starting at home base. The pitcher rolls the kickball towards the kicker and the kicker tries to kick the ball and run the bases. A missed kick counts as a strike and a bad pitch counts as a ball. Each kicker gets three strikes before he is out and four balls to walk to first base. The kicker is considered "out" if a player from the opposing team catches the ball in the air, tags the kicker with the ball or steps on a base with the ball in hand before the kicker reaches it. Each team gets three outs before having to switch places with the opposing team and take the field.

    Sharks and Minnows

    • A group of children can play sharks and minnows in a swimming pool. One swimmer starts off as the shark at a designated end of the pool and the rest of the swimmers begin as minnows on the other side of the pool. The shark lures the minnows by saying, "Ready or not, here I come. I'm going to chew you just like gum," and begins swimming in the direction of the minnows. The minnows try to cross the pool without getting tagged by the shark. The minnows have to hold onto the opposite edge of the pool to be deemed "safe." If the shark tags a minnow, the minnow becomes a shark until all minnows are sharks.



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